# How to Prevent Pathogens Becoming Adapted to the Treatment Leave a comment

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Certain pathogens can be hard to kill straight away. So they will require multiple treatment sessions.

One problem that can arise with this is that they may become adapted to the treatments, and so take longer to eradicate. The answer is to prevent this from happening by constantly and minutely varying either the exact values of the frequencies being applied, or their amplitudes – or both.

Frequency Wobbles is target-centred, i.e. a frequency of 100Hz may be wobbled as 99.5 > 99.75 > 100 > 100.25 > 100.5. Amplitude Wobble ramps to target.

The menus above allow you to select from three waveforms that describe the trajectory along which the change will be applied – sawtooth, inverse sawtooth, and triangle. The % field dictates how intensely the change will be applied. And the Steps parameter on the right lets you specify how many discrete steps or “jumps” the change will make from one value to the next.

For Amplitude, 80% is a reasonable value for intensity. 0.25% is good for most low frequencies and 0.025% is best suited for higher frequencies (MHz range) where more accuracy is desired.

Steps are the red dots in the illustrations above. They are discrete values along the trajectories of the waveforms. So these wobbles aren’t applied smoothly and continuously – they jump from each step position to the next, without any change in value in between. A good general option for Steps is the default value of 16.

Examples:
Frequency: 1000 (1,000Hz – 1KHz)
Setting 1: +- .02% Feathering.
Result 1: Random from 999.80-1000.20 (randomisation range = .4Hz).

Setting 2: Octave 12 Stage Wobble.
Result 2: 1000, 2000, 4000, 8000, 16000, 32000, 64000, 32000, 16000, 8000, 4000, 2000.

Frequency: 100000 (100,000Hz/100KHz)
Setting 1: +- .02% Feathering.
Result 1: Random from 99980-100020 (randomisation range = 40Hz).

Setting 2: Octave 12 Stage Wobble.
Result 2: 100000, 200000, 400000, 800000, 1600000, 3200000, 6400000, 3200000, 1600000, 800000, 400000, 200000.

Frequency: 1000000 (1,000,000Hz/1MHz)
Setting 1: +- .02% Feathering.
Result 1: Random from 999800-1000200 (randomisation range = 400Hz).

Setting 2: Octave 12 Stage Wobble.
Result 2: 1000000, 2000000, 4000000, 8000000, 16000000, 32000000, 64000000, 32000000, 16000000, 8000000, 4000000, 2000000.

Feathering creates rapid random changes in the frequency so it changes up and down in value within a set maximum percentage. Wobble creates rapid controlled changes in the frequency so it changes by constant values dictated by the choice you make in the menu.

You can take a closer look at those choices on Page 127 of Spooky2 User’s Guide 20170701

Source: Page 126 of Spooky2 User’s Guide 20170701

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